Samurai Championships Global Storyline
The storyline of the Global Event will be tied directly to the ongoing story at the Samurai Championship Top 32 Finals in Los Angeles. While those 32 top players from around the world compete in the Tournament of the Celestial Heavens, players all over the globe will ensure the Tournament occurs without any… evil interference.
Defenders of Ningen-doThe greatest heroes of the Empire have gathered in the tournament grounds near the Plains of Thunder, assembled by the announcement of a grand Celestial Tournament by the Voices of the Sun and Moon. Dozens have assembled to compete, watched and supported by hundreds of their kinsmen, including the most important and powerful individuals anywhere in the Emerald Empire.
This has not gone unnoticed.
The forces of Heaven wish to re-establish a proper, reverent order in the world of man, but the forces of the Realm of Evil do not consider such an outcome acceptable. The forces of Jigoku have thrived for decades in the atmosphere of fear and ambition that mankind has wrought, and they have no intention of allowing that to stop.
The Clan that claims the most victories in this Global Storyline Tournament will be responsible for thwarting an attack by Jigoku on the Celestial Tournament, the pivotal event in determining the next Dynasty of the Emerald Empire. The cost of victory may be great indeed, but the clan will gain a favor from their new Emperor, and the blessings of the Voices of the Sun and Moon will be showered upon them as well.
But the storyline tournament and its associated Race for the Throne points in the Military Sphere will not be all that is at stake. Much like the Kotei events, this Global Storyline Event will allow you to earn points in many ways. These are:
Military: Tournament Winner – The winning Clan at each event.
Spirit: T-shirt Dominance – Clan with the most Clan T-shirts on at each event.
Knowledge: Most Demos – Clan who gives the most demonstrations of L5R with non-L5R players in the store that day.
Politics: Best Decorated Store – The Clan that best helps decorate their store in all things their Clan.
Economy: Booster Draft Event - Stores will be able to run a booster draft event and winners will earn Economy points.
So as you can see, there is much at stake at these events beyond simply winning the tournament.
The
Imperial Gift
Not only will
you have the
chance to
participate in a
historical L5R
event and affect
the storyline of
L5R for years to
come, you’ll
also be the
first to receive
The Imperial
Gift, Part 1.
This entire
expansion set is
AEG’s gift to
fans of L5R.
Divided into
three releases
to celebrate the
beginning of the
15th Anniversary
of Legend of the
Five Rings,
Imperial Gift,
Part 1 will be
completely legal
for the duration
of the Samurai
Arc and the
upcoming
Celestial Arc.
That’s right,
fully legal for
the 2009 Kotei
season, and
yours for free!
We invite you to join your fellow samurai November 7-9, 2008 at the Samurai Championships Global Storyline Events. Don’t miss your chance to leave your mark on the storyline, earn points for your Clan and be among the first to receive The Imperial Gift. Banzai!
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Note to Players and Stores: The Global Storyline Event is being held at Dojo Days stores of Level 2 or above or stores that purchased a pre-release kit for Heaven’s Will.
Stores can still order pre-release kits, but time is limited and on a case-by-case basis. If you want this event in your store and your store is not Level 2 or did not order a pre-release kit, please have them contact Daniel Ray at (909) 390-5444 or dray@alderac.com.
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September Releases
-
Tomb - Tomb pits opponents
against one another in a fast paced
board game of monsters, traps, and
treasures. After assembling your
party from a plethora of random
characters in the Inn, you set out
into the Tomb. The Tomb is created
as the game begins, with each player
hiding treasure, traps, and monsters
in each crypt, unknown to the other
players. Do you remember where you
left the chest of gold? Better hope
your opponent didn’t put a Pain
Eater in the same crypt! No rogues
at the Inn today? Hope you don’t run
into a poison dart trap! Tomb
captures the fast-paced feel of a
dungeon crawl without the hours of
set up before hand. Just grab your
party and go. - Heaven's Will - The time of judgement is at hand. After the chaos of the recent months the Celestial Heavens have undergone massive upheaval, and the Emerald Empire will never be the same. As the grand celestial rebalance occurs, the new Emperor prepares to claim the throne, and this Emperor’s rule will be glorious, bringing Celestial Order back to the Emerald Empire, and the Clans who have fought so hard to attain the throne.
-
Straw -
Will you be the one
who breaks the Camel’s back?
It’s been a bountiful day at the bazaar. The caravan is leaving, and you must quickly pack your items onto the back of the Camel. But beware; even beasts of burden have their breaking point! Straw is a light-hearted family game where the players try to pack as many item cards as they can on top of the Camel without breaking its back. Be careful not to load the Camel too close to its limit, though. If your card breaks the Camel’s back, you lose! But if you can break the Camel’s back with the Straw card, you win! -
Legend of the Five Rings RPG 3rd
Edition Revised - In its
triumphant third printing, the
Legend of the Five Rings RPG Third
Edition receives a major update! Now
including material such as the
Spider Clan, more intuitive combat
rules, and more, the Third Edition
Revised is everything players both
new and old need to jump into the
world of the Emerald Empire. -
Legend of the Burning Sands RPG
- The Burning Sands setting has
exerted a powerful pull on the
imagination of gamers since the 1998
debut of the Legend of the Burning
Sands Collectible Card Game. As in
the Legend of the Five Rings
Roleplaying Game, this book allows
you the chance to live out all-new
adventures in a land of mystery and
magic.
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Straw is a light-hearted family game where the players try to pack as many item cards as they can on top of the Camel without breaking its back. Be careful not to load the Camel too close to its limit, though. If your card breaks the Camel’s back, you lose! But if you can break the Camel’s back with the Straw card, you win!
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